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Why the incentives to block used games are terrible

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Are you buying the game second-hand? Then you are a complete cheesy and trash of the gaming industry. You are worse than any pirate who sails the high seas of Warez. Or at least that’s what publishers want us to think. It does not matter whether you have the right to sell the purchased product or not. The sale of used games is damaging the gaming industry.

When a new game is traded or sold to game stores, that money is kept in retail stores, out of the reach of the hard-working developers who put their blood, sweat, and tears into creating pride and joy. You can buy Elo boost and sell the same game multiple times and claim that these purchases are potential sales stolen from the game company itself. It’s true that you don’t hear the music or movie industry complaining about used losses, but does making an album or movie compare to the amount of money and effort spent developing a triple-A game title? As always, it’s the consumer who decides whether a game is worth the $50 price tag, and they often decide to use the used price instead.

Garbage incentives for new purchases

Game companies already use a number of methods to earn extra cash after releasing a game in the form of downloadable content (DLC), and now there are incentives for new purchases. Pre-order bonuses seem to be popular right now with many games including additional DLC codes or specific in-game bonuses.

Let’s take a look at some crap incentives publishers offer to incentivize new purchases, and which alternatives might be more welcome.

Exclusive DLC and Pre-Order Bonuses: Gamers aren’t used to the idea of receiving bonuses on collector’s editions and such, but lately we’ve been seeing a lot of extra freebies within new games or as part of pre-orders. title. Most of this is in-game DLC, like new weapons and armor, new maps, or various other cosmetic additions that don’t really add that much to the game. In fact, you could live without most of these items. You really don’t need the Blood Dragon Armor from Dragon Age Origins, and you can live without Fable 3’s tattoo set. thank you so much. I’d say DLC armor is one of the most pointless examples of DLC incentives. Although not as meaningless as horse armor in The Elder Scrolls IV: Oblivion.

In some cases, the DLC offered is more substantial. Some games offer quests or missions, which are more of a ‘thank you’ bonus. Bioware has gone a step further by offering DLC deliveries on Mass Effect 2 and Dragon Age 2. The service allows players to download a series of free items as well as access to paid DLC. In Mass Effect 2, this included a few extra side quests and a dedicated armor/weapon (Groan). Players can also add a new character to the game’s squad, Zaeed, who comes with his allegiance missions, several small areas to explore, and new weapons. This is a better incentive and adds more to the game, but it costs 1200 Microsoft Points ($15) to own Zaeed if you haven’t bought Mass Effect 2 new. this.

Online Pass: Now this seems to be an interesting/worrisome trend in recent games. Delete accordingly. It all started when EA introduced the idea of an ‘online pass’ for some major titles like Dead Space 2, The Sims 3, Madden NFL 11 and more. This online pass is a one-time code that gives you: You can access online multiplayer features from within the game. What this means is that online play is restricted unless you have purchased the game new and have the passcode with you. Unfortunately if you buy the game used it will cost you $10 to get this pass.

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